Learn about and study forensic science, conduct messy experiments, design and build structures that have speed and extreme acceleration...so many possibilities!
See the world of forensic science come to life! By studying age-appropriate crime scenes, campers will learn about fingerprinting, ink and fiber analysis, and will examine (fake) blood samples and other evidence. Participants will use deductive reasoning, observation, and recorded evidence to draw logical conclusions and solve crimes. Young investigators will realize the power of proper evidence and use detective vocabulary such as forensic, evidence, analysis, and eye-witness accounts. The program will also include on campus demonstrations from local police and detective units.
Grades 3 - 7
This week-long "hands-on, minds-on" program gives campers the freedom to imagine, design and build structures that have speed and extreme acceleration. Thinking like citizen scientists, we'll take a trip to the airport where we learn how planes work and fly. We'll fabricate rockets from scratch and blast them off to a height of 500ft! Using everyday materials, we'll also construct catapults and other devices to send marshmallows and other projectiles flying. Co-operative learning, designing, testing and healthy competition are all part of this session. Who knew that science could be so much?!
Grades 3 - 7
If you could design a robotic animal that responded to visitors, what would you create? This program is specifically designed for campers with some previous programming and coding experience to take their skills to the next level through familiarizing them with the Arduino platform. Campers will dive into the engineering design process to imagine and build a robotic animal for an audience of young children. Your creation will be required to sense its environment and react in some fashion to delight its visitor. In addition to learning how to program your animal, you will learn and build some mechanical basics to create movements using gears, pulleys, cams and linkages. Using SparkFun’s Tinker Kit and additional components, we will explore microcontrollers, sensors, circuitry, prototyping (and the associated tools). We will use basic maker tools as well as age-appropriate power tools to help campers develop safe habits and a sense of ownership in their new abilities. At the end of the camp, after our RoboZOO debut, you will complete the design process by gathering feedback from a real audience of children. Campers can take home their creations and their SparkFun Tinker kits for future builds.
Grades 5 - 8
Heather Offen graduated from Furman University (in SC) with a major in Biology and from the University of Georgia with a Masters in Science Education. She currently teaches science to 6th-7th graders at the Park School. There, she also coaches soccer, basketball and lacrosse. I love science because it helps us understand the world around us. It explains most everything from why we see to how our cars drive to why the we have earthquakes! Come and join in the Science fun with me this summer.
Randy studied early childhood education at Cambridge College as well as biology and agriculture at the University of Maine. He owns an educational consulting and herpeto-culture business that strives to ensure the proper treatment and respect for reptiles and amphibians in all educational endeavors. During the year, Randy teaches Kindergarten at the Devotion School in Brookline.
Kim Fogarty is an Academic Technologist and Makerspace Coordinator at The Park School. Formerly of The Fessenden School, Kim brings 20 years experience as a technology specialist and integrationist, science and computer specialist, and classroom teacher. She is a lifelong maker and worked for several years in the technology industry before entering education. She has taught programming and robotics in classroom and camp environments for a decade and completed an advanced graduate certificate in Engineering Education at Tufts University in 2017.