• Program Director
    John Galinato
  • Category
    Science and Technology
  • Ages
    Grades 3 - 8 *varies by program
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Build-it-Yourself offers playful summer programs that inspire and empower students to invent. Our mission is to help the next generation of builders develop 21st century technology and problem-solving skills. Campers will enter a world where social science, art and technology merge in exciting way.

A team of specialists from Harvard, MIT, Cornell, and Mass Art communities, as well as former Build-it-Yourself students, lead the workshops. Our team will inspire and guide campers on-site and via life webcasts leading them toward an enriched understanding of the way things work. Campers must keep a PowerPoint lab book and must present their projects on the Web and in an exhibit. Campers learn that the presentation of ideas is as important as the execution of ideas.

Note: Teamwork is the key!

Build-It-Yourself workshops are rigorous. Campers who enroll in a Build-It-Yourself program should come eager to build and willing to work on teams of two or three. Campers MUST respect their teammates and their laboratory. They will focus intently on tasks such as drawing, documenting  ideas in a lab book, using tools safely, building complex projects, programming  computers, and presenting their work. While campers may not take home tools or construction system parts, they may share their work with friends and family by posting project pictures and videos and PowerPoint lab books online.

Information about the staff and details of each week’s project is posted at Build-It-Yourself.com.

Minecraft Advanced Civilization 101

June 26 - 30, gr. 3-7

Advanced civilizations have Sphinx-like monuments, Taj Mahal-like structures, Goggle-like laboratories, and Harry Potter-like castles that inspire creative builders to invent amazing contraptions. We are starting a new civilization called the Amaterasu. Build a state-of-the-art Minecraft laboratory where you can inspire the next generation of builders. Join the crew if you want to explore the Minecraft world and interested in creating futuristic wonders!

Minecraft Redstone Engineering 102

July 3 - 7, gr. 4-8

The mission is to explore the Redstone engineering skills to build a high-tech fortress to save our civilization from the evil doers who want to and keep the world in darkness. Become a Redstone hero by building secret doors, traps, defense systems and test them to see if other teams can find your inventions and treasures!

*This Minecraft program will focus on the use of Redstone logic elements. It is designed for intermediate Minecraft players who have a Minecraft account and have created at least 3 Minecraft projects. 

NEW! Minecraft Entrepreneurs 103

July 10 - 14, gr. 4-8

We are looking for creative inventors to build magnificent music makers, clever time machines, amazing fireworks, and fun games! Are you read? You will learn how electrical engineers use logic gates, flip-flops, delay circuits, and oscillators. Then you'll be tasked with prototyping clocks, logic circuits, counters, decoders, and output displays in the Build-it-Yourself Minecraft world.

*This Minecraft program is designed for advanced Minecraft builders who have the discipline to learn Boolean algebra, practice rigorous project management techniques, and present complex ideas clearly and concisely.

NEW! Catapult Engineering

July 17 - 21, gr. 3-7

Imagine that your buddies are under siege by the vilest of vile villains. You will need to catapult them some survival supplies via your state-of-the-art catapult. Build-it-Yourself is looking for some hot-shot engineers to build the mother of all catapults! We will also study the evolution of catapults. Skills you will exercise: projectile engineering, structures, problem solving skills, teamwork, and creating your own lab book in PowerPoint!


Program Director

  • John Galinato (10th summer at Park)

    John Galinato is the founder and project leader at Build-It-Yourself in Cambridge. After receiving a master's degree in electrical engineering from Cornell, John worked on engineering teams to develop a submarine detection system, the lunar landing module, telemetry for a Venus fly-by, the Patriot missile system, computer graphics software, and Web applications for more than 25 years.